HandleD3DDeviceLost: needs reset, doing it Skipped frame because GfxDevice is in invalid state (device lost) (There will be 100's if not 1000's of these entries) Additionally, if running the game in a window and you Alt-Tab away from the window to another app this will happen as well although not with as much frequency. KSP crashes and produces the following in the output_log.txt file: This can also occur if you minimize the game and lock the PC for any length of time. It happens while not in flight as well but not with as much frequency. So what is this issue? If you alt-tab out of a full screen game (To check email or what have you) then a crash in KSP is all but certain if you are mid-flight. (Although for my money it seems to be far worse with the new version versus the older) I say this is a Unity problem and NOT a KSP problem because a simple Google search turns up mountains of information about this problem occurring in other places Unity is used and not exclusive to KSP. This problem I am describing seems to be a Unity issue that plagued both versions. I know 1.1 is using a newer version of Unity than 1.0. I started playing KSP when 1.0 was released and recently upgraded to 1.1. This is intended to help others that may be experiencing similar problems and pulling their hair out like I was. I am not a developer so keep in mind these observations are that of a layperson.
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